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Devlog 5 : Here is The first update direct from inside retro recordings studio

As my studio is working better and better and work is coming along nice. I thought it was time for a new video showing you more of the development updates that have been done. As I just implemented an IK solution working with my VR framework as well as an avatar system, the update is…
Devlog 4 : Quick jumping In and out VR during development is the worst

While developing an XR application, you need to get in and out of XR /VR quite often. And this can be quite bothersome. Headset off, headset on. Cables twisted, HMD powered down or sleep mode. Steam VR not running. Unity3d Crashing when it does. etc. Having a flip up headset might fix some of the…