The actual roadmap is still under construction and will be updated soon. But here is some stuff I’ve already implemented or am thinking about implementing.
Phase 1 — Foundation (Now)
Goal: Establish the core studio experience
- First fully interactive virtual recording studio
- Classic analog-inspired studio layout
- Core mixing console with tactile controls
- Spatial audio environment focused on critical listening
- Single-user and basic multi-user sessions
- Desktop and XR headset support
Phase 2 — Education & Learning
Goal: Turn experience into knowledge
- Guided learning modules for audio fundamentals
- Visual signal flow and routing overlays
- Studio exercises for mixing and ear training
- Teacher-controlled session modes
- Student progress and session replay
Phase 3 — Social & Collaboration
Goal: Make the studio a shared space
- Real-time multi-user studio sessions
- Shared listening rooms for fans and guests
- Voice and presence-based interaction
- Session hosting and moderation tools
- Artist-led listening events
Phase 4 — Expanded Studio Tools
Goal: Deepen creative possibilities
- Expanded outboard gear modules
- Tape machines, reverbs and classic effects
- Modular routing and patching
- Preset management and recall
- Optional realism modes for advanced users
Phase 5 — Hardware & Hybrid Workflows
Goal: Bridge virtual and physical studios
- MIDI controller and hardware integration
- Hybrid workflows with existing DAWs
- External control surfaces support
- XR studio as a remote control room
Phase 6 — Cultural Preservation & Expansion
Goal: Preserve studio heritage and explore new formats
- Studios inspired by iconic recording spaces
- Era-based studio environments
- Artist and label collaborations
- Archival and educational studio experiences
