The actual roadmap is still under construction and will be updated soon. But here is some stuff I’ve already implemented or am thinking about implementing.

Phase 1 — Foundation (Now)

Goal: Establish the core studio experience

  • First fully interactive virtual recording studio
  • Classic analog-inspired studio layout
  • Core mixing console with tactile controls
  • Spatial audio environment focused on critical listening
  • Single-user and basic multi-user sessions
  • Desktop and XR headset support

Phase 2 — Education & Learning

Goal: Turn experience into knowledge

  • Guided learning modules for audio fundamentals
  • Visual signal flow and routing overlays
  • Studio exercises for mixing and ear training
  • Teacher-controlled session modes
  • Student progress and session replay

Phase 3 — Social & Collaboration

Goal: Make the studio a shared space

  • Real-time multi-user studio sessions
  • Shared listening rooms for fans and guests
  • Voice and presence-based interaction
  • Session hosting and moderation tools
  • Artist-led listening events

Phase 4 — Expanded Studio Tools

Goal: Deepen creative possibilities

  • Expanded outboard gear modules
  • Tape machines, reverbs and classic effects
  • Modular routing and patching
  • Preset management and recall
  • Optional realism modes for advanced users

Phase 5 — Hardware & Hybrid Workflows

Goal: Bridge virtual and physical studios

  • MIDI controller and hardware integration
  • Hybrid workflows with existing DAWs
  • External control surfaces support
  • XR studio as a remote control room

Phase 6 — Cultural Preservation & Expansion

Goal: Preserve studio heritage and explore new formats

  • Studios inspired by iconic recording spaces
  • Era-based studio environments
  • Artist and label collaborations
  • Archival and educational studio experiences