The patchbay is alive (and a lot of invisible cleanup)

Devlog

The patchbay is alive (and a lot of invisible cleanup)

2026.05.05  ·  2 min read

The patchbay used to be purely decorative — something you could look at, but not touch. That’s changed.

How it works now

You pick up a virtual cable, hover over any of the 122 ports on the console, and the destination lights up. A small popup shows you what can be connected. Confirm and the cable snaps into place and you see the kind of patch you just made.

Getting here involved a lot of small frustrations. Cables spawning in the wrong spot. Traces hitting the wrong surfaces. A stubborn bug where confirming a connection only worked on the first try. All fixed.

A lot of invisible cleanup

A big chunk of this period was cleaning up things that had quietly broken or drifted out of sync. The console has a lot of knobs, faders, and buttons, and keeping their names consistent across all the layers that connect them is tedious but important.

Several controls that looked fine visually weren’t actually doing anything — including the bus compressor, which had been partly ignoring input for a while. That’s working now.

I also added a startup check that logs any mismatches the moment you hit play, instead of letting them hide until you try to use the control. The kind of thing nobody sees but that saves me hours over time debugging.

Cleaner on-screen feedback

When you interact with a control, a small popup shows you the current value. The system behind those popups had grown messy — lots of duplicated logic scattered around. I consolidated it all into one place. Popups now update live as you move a fader, which makes the feedback feel much more immediate.

Testing without the headset

Added an overlay so i can toggle with F1 that lets you operate the entire console from the keyboard and mouse. No headset needed. This has already made testing a lot faster — being able to quickly verify a control works without going through the full VR setup saves a surprising amount of time.

Slowly the console is becoming the console.

Written by Marald Bes

2026.05.05 — 20:41

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